To have a successful system, you must not only sell a lot
of the system, but make money off it, too. You can sell all the systems you
want, but if you don’t turn a profit, you’ll go down the drain
as a company.
Nintendo understands this – nay, it lives by it. While
many have been irked by Nintendo’s conservative business practices,
if you look at the company’s bottom line, it’s not hard to see
why it has gone down the path of fiscal responsibility.
Many have made a big deal over the race between Xbox and
GameCube, with Xbox in the lead with slightly over a million (19.9 million
vs. 18.8 million). However, I find this lead to be more or less irrelevant.
One, you have a system in another corner, Sony’s PlayStation 2, murdering
each system by almost 70 million. The lead by the Xbox suddenly becomes quite
small, doesn’t it?
And two, the market share comparison ignores the profitability
of the systems, something I see as intrinsic to success. If Nintendo had the
Xbox right now rather than GameCube, it would be struggling as a company.
Xbox is not a profitable system. Microsoft can afford to lose money on Xbox
simply because it is Microsoft and makes billions of dollars off other divisions,
but Nintendo can’t – it sells only video game hardware and software.
It’s make money or die.
Nintendo not only makes the GameCube, but also the Game Boy
Advance and Nintendo DS, off which it garners many, many sales. The stated
purpose of these columns is to show that Nintendo is certainly not pulling
another Sega anytime soon. We can’t forget the other two systems when
discussing Nintendo’s health as a company.
The most important piece of the puzzle is – profitability.
Once again, the numbers aren’t hard to find – Nintendo, Sony and
Microsoft, all publicly traded, are required by law to release their fiscal
results every quarter. But, for whatever reason, financial health has often
been ignored by the press. This column will take a look at what truly keeps
Nintendo going – profit.
| SELLING SYSTEMS, LOSING MONEY |
In the current video game market, in which consumers are demanding more and
more powerful video game consoles, but also at a reasonable price, companies
like Microsoft have found it necessary to sell their systems at a much cheaper
cost than is required to make them. In other words, for every system Microsoft
sells, it loses money. The company then hopes that the price of manufacturing
lowers over time, and the lost money will be made up through software sales.
Though Microsoft doesn’t announce how much it costs
to make an Xbox, analysts have put the system at over $300 – some say
$375, while more conservative analysts put it at about $325. While it is true
that the price of manufacturing lowers over time, and it may have dipped below
$300 by now, Microsoft is now selling the Xbox cheaper than it did at launch
-- $150, compared to $300. Microsoft is losing at least $100 per system sold,
and possibly more, and coupled with other expenses, as you’ll see below,
they haven’t exactly been able to make up for it.
Sony is facing a similar situation with PlayStation Portable
(and the PS2 before that, but the PS2 was able to overcome this obstacle very
quickly because of strong sales). A recent Bloomberg report says it costs
30,000 yen to make a PSP, or roughly $275. Sony is selling the PSP for $250
in America, so a $25 loss is not bad at all. But the system goes for a low
19,800 yen, or roughly $185, in Japan, meaning a $90 loss per system. Sony
does say the price of manufacturing should go down soon, though, once the
outsourced companies making much of the system’s parts see the system
is successful.
In the final corner, Nintendo has it much better. When the
system wars began, Nintendo GameCube was actually making money for each system
sold, as Nintendo didn’t bother with all the extra non-gaming functions
of its competitors, like DVD movie playback. The system was still making Nintendo
money at $150, and it wasn’t until its $99 price tag that it was estimated
Nintendo was losing money – but only in the single digits.
The same goes with Nintendo DS; Nintendo has done everything
possible to keep manufacturing costs down and to make a profit with each system
sold. For instance, the Nintendo DS doesn’t play GB and GBC games primarily
because this would cost more money. Nikkei Electronics Asia also has a very
interesting article on the cost control features of the Nintendo DS.
Now, it may be hard to understand how this affects each of
the companies, but it all makes sense when we look at each of the companies’
financial reports.
Before we dive in to the intimidating world of financial
reports, though, let’s define a few terms first.
First, you have “sales,” or revenue. This is
a pretty raw number which tells us how much money a company made in selling
products. Secondly, and probably the most important term for this discussion,
you have “operating earnings,” also known as operating profit
(if you made money) or operating loss (if you lost money). Operating earnings
is, essentially, “sales” minus the cost of goods sold (how much
it cost to make the products), marketing expenses (which the Big 3 certainly
have a lot of), administrative costs, etc. So, this is where big spending
and taking a loss on system sales may come to haunt a company.
Finally, you have “net profit” (or “net
loss”), also known as the bottom line. This would normally be the most
important thing to look at in a company’s financial reports, as it tells
us the final amount of revenue a company made after taxes. However, companies
like Microsoft and Sony only report “net profit” for the entire
company. If we were only to look at net profit, Microsoft would win because
it also makes products like Windows. In this discussion, we will look at operating
earnings because those numbers are available for each of the company’s
game divisions.
There is one other word of caution I must make – Sony
and Nintendo have a different fiscal year than Microsoft. Yes, companies are
strange and don’t start their years with January and end with December.
Instead, Sony and Nintendo start with April and go through the next March
in reporting fiscal results, while Microsoft starts with July and goes through
the next June. While Sony and Nintendo’s most recent fiscal year results
are out, Microsoft’s are not, because they are not finished with the
fiscal year. For this discussion only, I will include the fourth quarter of
its last fiscal year along with the first three quarters of its current fiscal
year in examining financial health. (Basically, the numbers below take a look
at the four most recent quarters for each company).
| BIG TEST, OPERATING EARNINGS |
I’ll start with Microsoft. As I alluded to earlier,
the Xbox isn’t exactly doing a lot for Microsoft financially. Every
fiscal year, Microsoft has reported a sizeable loss in operating earning for
its Home and Entertainment division. Now, the Home and Entertainment division
does not only do Xbox – it also does PC games and Microsoft’s
“TV platform” – but the Xbox makes up the largest part of
the division.
The news isn’t all bad – in Microsoft’s
second quarter of fiscal year 2005, the Home and Entertainment division made
profit for the first time ever, thanks to $300 million in sales by Halo 2
alone and overall revenue of $1.4 billion. Microsoft ended the quarter with
an operating profit of $84 million. However, the very next quarter, the Home
and Entertainment division was back to where it began, with sales of $593
million but an operating loss of $154 million. That kinda cancels that one
out, doesn’t it?
Backtracking, in the first quarter of fiscal year 2005, the
Home and Entertainment division reported $632 million in revenue, but ended
with an operational loss of $142 million. And in the fourth quarter of fiscal
year 2004, the Home and Entertainment division reported $499 million in revenue,
but a $339 million operational loss.

Put it all together, and for the last four quarters, Microsoft’s
Home and Entertainment Division has reported revenue of over $3.1 billion
but a $551 million operational loss. The Xbox’s selling at a loss, as
well as very high marketing spending, were major contributors to the operational
loss.
Next, we have Sony; unlike Microsoft, its games division was profitable during
the most recent fiscal year. Overall, revenues were at 729.8 billion yen,
or approximately $6.76 billion. Its operating profit was 43.2 billion yen,
or $400 million. Still, that’s over a $6 billion drop going from revenue
to operating profit, and a 36.1% drop from the previous fiscal year. One of
the prime instigators, says GameSpot? The PlayStation Portable launch.
And finally, we have Nintendo. Even with three systems in
its hands, including a recent launch of the Nintendo DS, Nintendo’s
operating profit increased by 3.6% in the new fiscal year to 111.5 billion
yen, or $1.03 billion. Its revenue was also 515.3 billion yen, or $4.77 billion,
meaning a $3.74 billion drop from revenue to operating profit, compared to
Sony’s $6.36 billion drop. Quite simply, Nintendo’s conservative
business principles have allowed the company to turn respectable operating
profits. No drop because of the DS launch or even less GCN sales here.
You may not hear a lot about Nintendo’s fiscal strength
in the press, but investors understand it well. According to Reuters, in the
most recent fiscal year, Nintendo was one of the few video game companies
that gained in the stock market. The company's shares rose 11.3 percent in
the last fiscal year, while Electronic Arts lost 3.6 percent, Microsoft dropped
3 percent and Sony lost 2.1 percent.
Just like last week, we can pretty much nail one thing right
off the bat – Nintendo certainly isn’t going to pull another Sega
any time soon. What we have here is a successful company that knows what it
has to do to turn a profit.
We also see the fiscal consequences of managing a video game
system like Microsoft, or even Sony. It should be abundantly clear that if
Nintendo made the GameCube more powerful than Xbox, put DVD movie playback
features into the GameCube, took the ‘Cube online like Microsoft, etc.,
it would only have negative consequences on the company.
Let’s be clear – Microsoft can afford to lose
money on Xbox. In fact, spending as lavishly as Microsoft has done on the
Xbox will only help the company in the long run, and Microsoft expects to
start making profit by fiscal year 2007. But Nintendo isn’t Microsoft
– they don’t have a Microsoft Windows to absorb any losses.
With Nintendo’s market share analyzed, we looked at
how Nintendo’s decision to bring out a third pillar really did make
sense.
Similarly, an analysis of Nintendo’s profitability
helps us understand Nintendo’s path with Revolution. The PlayStation
3 and Xbox 360 will be many times faster than their predecessors, while the
Revolution will only be 2-3 times faster (says USA Today, anyway). It seems
clear that, if Nintendo desires to remain profitable, trying to win a video
games arms race isn’t going to help much, and Nintendo has realized
that.
I didn’t mention it in the article, but Nintendo ended
its most recent fiscal year with its net profit skyrocketing 163% over the
previous year. Next year, it expects to pull in another 75 billion yen in
net profit; in comparison, Sony as an entire company (including the electronics
division, games division, etc) expects to bring in 80 billion yen. And Nintendo
only makes video games.
Are we really supposed to believe Nintendo is struggling?
Success is a funny thing. Most of the time, as video gamers,
we have a tendency to look at how game companies are doing from our glasses
only, meaning how many sales their consoles have made in North America and
how much third-party support each system has - and that’s to be expected.
But when we take a step back and try to see the big picture,
especially from Sony, Microsoft and Nintendo’s perspective, we see a
different ball game. Suddenly, we see that Nintendo is actually pulling in
a nice amount of cash, that Nintendo depends on more than just GameCube for
market share, and that Microsoft isn’t doing as well in territories
like Japan as it is in North America. When we determine the success of companies
like Nintendo, we must not limit ourselves to simply North American console
sales.
-Johnathan Coley